Style: I wanted to an do afternoon lighting peice, which was hard, I was told, but I felt that the blue sky at 12 to 3 in the afternoon has a feeling that can't be found during those 'magic hour' (in photography) times of the day. Hard to put a finger on it. It has a kind of peaceful melancholy that makes me nostalgic for times gone by. Also, I wanted to portray a medieval town. Initially I was thinking about adding some kind of clever gimmick such as steampunk or industrial elements but decided to go with something a bit more pleasant.
Work process: To be honest, the reason I didn't post this for a while was because I was too lazy to write down my work process, haha. So here goes: Created some basic cube shapes in 3D studio max with the help of a plugin known as GhostTown [link]
to use as a perspective guide. After that, I went to texturepilot www.texturepilot.com and cgtextures [link]
to hunt around for the appropriate images to paste on the perspective 'planes' I had created. At this point the subject matter was there but everything looked like something out of PSone era graphics, so, of course, it had to be painted over.
The girl, dragon and flower petals were painted in by hand.
Goal: I had a couple of initial ideas, but the whole point of this was really to find ways to expedite and create an environment really quickly, so subject matter took a bit of a back seat. That being said, I did hit my goal of creating an environment artwork in a very short period of time.
Things to work on: Most other great environment artists usually have very visible, free brush strokes that give their work a nice effect, so I guess I should try and experiment with that in future artworks
Also, increasing speed and finding more ways in which I can streamline the workflow for creating environment artworks